Thanks to Nintendo Australia, I had the chance to play Super Mario Odyssey, the newest 3D Mario platformer and his first ‘solo’ outing onto the Switch, and I was pleasantly surprised with what I got my hands on. Odyssey definitely has its own style, but it still feels familiar to an experienced 3D Mario gamer.
48 hours. By the time you read this, that’s how close you will be are to getting your hands on Metal Gear Solid V: The Phantom Pain. With the sudden, unexpected departure of series creator Hideo Kojima and details of Konami’s bizarre corporate culture surfacing, it can be easy to forget how close we actually
Bandai Namco certainly is busy. Just a few weeks ago I was sitting down and getting some quality time with CD Projekt’s The Witcher 3 (released May 19th), and now here I am checking out more of the publisher’s games. This time, I had opportunity to sample some upcoming releases. Dragon Ball Xenoverse, the latest entry
As a gamer who feels more at home with consoles than a PC, and who tends to favour the Playstation brand, you can understand why it was easy for me to miss the first two entries in the Witcher series. Despite owning multiple copies of The Witcher 2 (one through developer CD Projekt’s own GoG.com,
Surprise. This was the raw emotion that grabbed me by the collar and slapped me in the face after my hands-on time with the upcoming Wolfenstein: The New Order. After being unveiled at E3 (with nifty Jimi Hendrix soundtrack in tow), it was evident that this was to be a new beginning for the revered,
The Burnout games were always among the fastest, most exciting edge-of-your-seat racers available on the market. For a time, they co-existed side-by-side with the Need for Speed franchise, with the former focusing on ballsy, death defying adrenaline rushes, whereas the latter was always more of a racing specialist, with the series’ signature cop pursuits a
It’s a tough task being asked to reinvent the wheel, much less having to do so annually for the past 20 years. Where will the innovation come from? What new additions can possibly be made? Surely you can’t convince consumers to buy each iteration year after year? Yet this is exactly the seemingly impossible task
We recently went to PAX Aus where we were fortunate enough to talk to Indie Developers Studio Grow about their upcoming title Grow.
Matt recently got his hands on Pikmin 3 at PAX Australia and he gives us his thoughts on this next installment in the Nintendo franchise.
Very recently, it feels as if there has been a rise of cyberpunk influence in the industry. From the cyberhacking stylings of Watch_Dogs to the PMC dominated universe of Metal Gear Rising Revengeance, it seems that developers are comfortable at the last legs of this generation and are now pushing the limits with ambitious and