Around this time every year, EA likes to remind us that it does things differently to the rest of the industry; just look at last year’s Los Angeles-London show and the developer-centric show from years before. This time around, EA continued to defy expectation with its EA Play event, and like last year it was a
Tag: need for speed
6am AEST brought us the gaming bounty that EA had to offer, with a lot of familiar titles coming back for another iteration, and even some new IPs. Here’s the lowdown. The show started with a teaser for the next Mass Effect game, subtitled Andromeda. That’s all. The first real announcement however was Need For
In last week’s post, I talked about my first 25 years and what I wanted to achieve in life. This week I just watched some movies.
The Burnout games were always among the fastest, most exciting edge-of-your-seat racers available on the market. For a time, they co-existed side-by-side with the Need for Speed franchise, with the former focusing on ballsy, death defying adrenaline rushes, whereas the latter was always more of a racing specialist, with the series’ signature cop pursuits a
For one of the largest publishers in the world, you’d always think that EA would go large – getting crazy guests to host their E3 shows, get the hottest of bands to tie into their upcoming works and play at the conference, and drop plenty of bombs. And yet, they never do. Their events are