Nvidia unveiled its new 192 coda core Tegra K1 mobile GPU at its CES event earlier today. It promises to deliver graphical processing power comparable to that of current-generation consoles, and in excess of previous-generation graphics, with support for DirectX 11, OpenGL 4.4 and tessellation. As demonstrated during the event, it will allow mobile devices such as Android tablets to run Unreal Engine 4.
“We can take absolutely anything that runs on a PC or high-end console and run it on Tegra,” said Epic Games founder Tim Sweeney in a statement during the presentation, “I didn’t think that we’d be at this level on mobile for another 3-4 years.”
The Tegra K1 will be available in two versions. The first uses a 32-bit quad-core ARM Cortex A15 CPU. The second uses a 64-bit CPU based off Nvidia’s ‘Denver’ processor.
Nvidia co-founder and CEO Jen-Hsun Huang said in a press release, “Over the past two decades, NVIDIA invented the GPU and has developed more graphics technologies than any other company. With Tegra K1, we’re bringing that heritage to mobile. It bridges the gap for developers, who can now build next-gen games and apps that will run on any device.”
The 32-bit Tegra K1 will be available in the first half of 2014, while the 64-bit version will be on sale in the second half of the year.
Edited to clarify nature of Tegra K1 cores.
[via The Verge]